AI Insights · Timothy · April 2024
Top 5 Casual Games on Android in Ecuador: Q1 2024 Performance
In Q1 2024, the top 5 casual games on Android in Ecuador showed diverse trends in downloads, revenue, and active users. Data from Sensor Tower reveals the leading apps' performance.
In the first quarter of 2024, the top 5 casual games on Android in Ecuador displayed notable trends in their weekly downloads, revenue, and active users. Here’s a breakdown of their performance based on data from Sensor Tower.
Coin Master saw an interesting pattern in its weekly revenue, which started at approximately $7.5K in early January and peaked at about $9.7K by the end of the month. However, revenue dipped to around $5.7K in mid-February before stabilizing around $6.5K to $7K towards the end of the quarter. Weekly downloads decreased steadily from around 5.4K in early January to about 3.5K by the end of March. Active user numbers fluctuated slightly, starting at 69.7K and ending at 61.2K.
Candy Crush Saga experienced a fairly stable revenue stream, beginning the quarter at $3.8K and ending at approximately $3.6K. Weekly downloads remained strong, averaging around 16K to 17K throughout the quarter. The game maintained a high level of active users, starting at 307.7K and seeing slight variations, ending the quarter at 291.3K.
Parchisi STAR Online had a revenue peak of about $3.1K in late January, with fluctuations settling around $2.5K towards the end of March. Downloads varied significantly, peaking at around 39.2K in early January and ending at approximately 35.2K. Active users saw a similar trend, starting at 281.9K and ending at 292.3K.
Royal Match exhibited a steady increase in revenue, starting at $2K and reaching a peak of approximately $2.6K by the end of March. Downloads were strong, with a high of about 57.2K in early March, although there was a notable drop to around 20.5K by the end of the quarter. Active users increased from 95.2K to a peak of 144.6K in early March, ending at 112.7K.
MONOPOLY GO! had a stable revenue trend, starting at $2.2K and ending slightly lower at $2.1K. Downloads peaked at around 14.8K in early January and then stabilized around 7.4K to 9K towards the end of the quarter. Active users saw a steady rise from 62.8K at the beginning of the quarter to a peak of 75.1K in mid-March, ending at 72.5K.
These insights provide a comprehensive overview of the performance of the top casual games in Ecuador for Q1 2024. For more detailed analytics and insights, visit Sensor Tower.